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HOME ORGANIZING COMMITTEES CALL FOR PAPERS SUBMISSION REGISTRATION VENUE REGISTRY

2026 International Conference on Game Aesthetics, Animation Generation and Color Science

About to GEAAC 2026

GEAAC 2026 will be held in Taizhou. As a manufacturing innovation city, Taizhou actively cultivates new driving forces in the digital content industry and creative design fields. The conference focuses on game aesthetics theory, animation generation technology, and color science applications, covering core directions such as game narrative aesthetics, programmatic animation, and color perception mechanisms. The attending experts will delve into cutting-edge topics such as AI assisted animation creation, real-time rendering technology, cross media color consistency, and emotional computing design. The conference aims to promote the cross integration of art, computer science, and psychology, providing innovative ideas for the development of digital creative industries and immersive experience design.

IMPORTANT DATES

2026-09-04-Submission Deadline

2026-09-12-Registration Deadline

2026-09-19-Conference Date

About a week after the submission-Notification Date

RECORD

All full paper submissions to the GEAAC 2026 could be written in English and will be sent to at least two reviewers and evaluated based on originality, technical or research content or depth, correctness, relevance to conference, contributions, and readability. All accepted papers of GEAAC 2026 will be published in the conference proceedings, which will be submitted to EI Compendex, Scopus for indexing.

Paper template

Please refer to the paper template for layout

Click to download

Register

All attendees must register in advance to attend the meeting

Consulting service

Submit

Please submit the full text/abstract of the paper to us through the electronic submission system

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Call For Papers

Direction 1: Game Aesthetics Game Aesthetics Game Narrative Aesthetics Visual Aesthetics of Games Game Music Aesthetics Game Interaction Aesthetics Aesthetics of Independent Games Research on Game Culture Game Criticism Theory Game experience design Game Emotion Calculation Direction 2: Animation Generation Animation generation Programmatic animation AI assisted animation real-time rendering Physics driven animation Style transfer animation Voice driven animation Motion capture generation Facial expression animation synthesis Animation Quality Assessment

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Indexing Service

Technical Sponsor

Call for Reviewers

As a platform for global academic communication, the quality of conference publication has always an aspect attracting much of our attention. To ensure quality of our publication and to better serve the peers in academic circle, we now call for reviewers among professionals and experts of the world. Professionals and experts who hold PhD (doctoral) degree in the conference related areas are encouraged to join in us and together, we will work hard to become a world-class academic conference. Please send us your CV by email (geaac@confsflow.com) if you are interested in it.

SCI Journal

Contributors are encouraged to submit papers / abstracts to the conference. The organizing committee will select high-quality papers and recommend them to SCI/SSCI journals. For specific matters, please contact the person in charge of the conferrence.

Submission Guidelines

Delegates are encouraged to submit their papers/abstracts to the conference. Good quality papers will be selected by the organizing committee and Prof. Soteris Kalogirou, the editor in chief. After it, the authors will be invited to extent their papers/abstracts and submit them to geaac@confsflow.com. The normal size of research papers is 4,000-6,000 words excluding abstract and references.

Submission Portal

If you have any questions or need any help about the conference, please feel free to contact our conference experts on the right:

杨老师

TEL:185 8288 1690

QQ:3965998409

E-mail:geaac@confsflow.com

About Plagiarism Check

Crosscheck Powered by iThenticate will be used for plagiarism check. The amount of duplication from previously published content should be less than 20%; If the amount of duplication is 20% - 35%, modification maybe required; if the amount of duplication exceeds 35%, the article will be rejected. Please note that there will be no refund for no-shows.